- 1.1 Introduction
- 1.1.1 Welcome!
- 1.1.2 So what are we going to learn in this course, Beginning Hoon?
- 1.2 Our Goals
- 1.3 Why would anyone want to learn Hoon?
- 1.4 Let’s begin.
- 1.4.1 What is a Program?
- 1.4.2 Call out box title: How we will display things
- 1.5 Learning paths that wander and then return
- 1.5.1 What are Urbit, Nock and Hoon? (the basics)
- 1.6 Hoon Programs and Hoon’s weaknesses
- 1.6.1 Types of Naivety in Hoon:
- 1.6.2 Aura/Type
- 1.7 Naivety: Stopping / finishing a program
- 1.7.1 Naivety: The ‘work product’ must be declared
- 1.8 What you need to know and do before beginning
- 1.8.1 Setup
- 1.8.2 How & where to run Urbit
- 1.9 “Mounting” your “desk.”
- 2.1 |commit programs so that your Urbit can “see” it
- 2.1.1 Introduction to the dojo: finally getting into it
- 2.2 Concepts covered in the intro to dojo video:
- 2.3 The “Landscape” interface: we won’t be using it
- 2.3.1 Just to be sure: let’s |commit a program
- 2.4 Important Basic Concepts for Hoon: Atoms, Auras, Cells, Nouns, Lists, Runes
- 2.4 Nock
- 2.5 What are: Atoms, Auras, Cells and Nouns?
- 2.5.1 Why do we need cells?
- 2.6 So then what are Nouns?
Hoon Syntax: Commands, Runes, Tall and Flat Forms
- 2.8 Anki Flash Card Deck: Hoon Rune Phonetics
- 2.8.2 Anki Flash Card Deck: Hoon rune families
- 2.8.3 Anki Flash Card Deck: Hoon runes in plain English
- 2.8.4 Essential skills: beginning debugging concepts
What is a Program?
Generally, a program is a set of instructions which can be executed by a computer. Typically a program will take some input from the user and perform a specific task. In Excel if you write the number 1 in cell A1, and then in any other cell
=A1+2, excel’s compiler will process those instructions and display 3.